How the auto score is built
Scored against each governor's power bracket.
Kill Points and
Dead = 100 pts each at 100% of goal,
scaling linearly (50%→50, 200%→200, capped 200).
Honour Points = 15 pts at 100k, no bonus past 100%.
Activity = 15 pts if the governor's current-week Fort Destroyer count is over 50.
Auto Score = KP + Dead + Honour + Activity pts. Main Criteria target 175 · full target 200.
The
R4 +50 column is an
admin-only manual bonus — only a logged-in admin can set it
(regular viewers see it locked, read-only); it is saved kingdom-wide, not per visitor.
* KP & Dead use LIFETIME totals as a placeholder. The
Contribution goals are per-KvK-SEASON gains, but the scanner currently stores cumulative lifetime KP/Dead — so
these two columns over-score until scoring is switched to season-window gains (needs a KvK start/end snapshot pair).
Activity uses this week's fort count only; a true multi-week offseason average needs a small fort-retention change.
MANUAL — kept out of the auto score (optional inputs, never fabricated):
R4 duties (50 pts, the toggle column) · Resources given (1 pt / 100M rss) ·
Farm-goal bonuses (20 pts per T4 farm goal; needs a manual main↔farm map) ·
zeroed-account rules (mains: only 20% of dead counts; zeroed farm = no bonus).