// THE CONTRIBUTION SYSTEM

CONTRIBUTION SCORE

Kingdom 1685's Contribution System, scored automatically from the scanner — every governor measured against their own power bracket's goals. Only the scannable criteria count here; the rest stay a manual matter for the council.

Contribution Score · The Muster Roll

Each governor scored against their power bracket's KvK goals — the auto part of Kingdom 1685's Contribution System. Scannable core only: Kill Points, Deads and Honour Points.

# Governor Bracket KP pts* Dead pts* Honour pts Activity pts R4 +50 Auto Score
Mustering the roll…

How the auto score is built

Scored against each governor's power bracket. Kill Points and Dead = 100 pts each at 100% of goal, scaling linearly (50%→50, 200%→200, capped 200). Honour Points = 15 pts at 100k, no bonus past 100%. Activity = 15 pts if the governor's current-week Fort Destroyer count is over 50. Auto Score = KP + Dead + Honour + Activity pts. Main Criteria target 175 · full target 200. The R4 +50 column is an admin-only manual bonus — only a logged-in admin can set it (regular viewers see it locked, read-only); it is saved kingdom-wide, not per visitor.
* KP & Dead use LIFETIME totals as a placeholder. The Contribution goals are per-KvK-SEASON gains, but the scanner currently stores cumulative lifetime KP/Dead — so these two columns over-score until scoring is switched to season-window gains (needs a KvK start/end snapshot pair). Activity uses this week's fort count only; a true multi-week offseason average needs a small fort-retention change.
MANUAL — kept out of the auto score (optional inputs, never fabricated): R4 duties (50 pts, the toggle column) · Resources given (1 pt / 100M rss) · Farm-goal bonuses (20 pts per T4 farm goal; needs a manual main↔farm map) · zeroed-account rules (mains: only 20% of dead counts; zeroed farm = no bonus).